Hi Guys n Girls,
I'm making a measurement tool n I had a couple of questions,
1. has anyone got any ideas on how I could get the X/Y/Z measurements in a similar way?
2. is their a simple way to connect the 2 "dist" objects with a line render??
Code:
public class Measure : MonoBehaviour {
public GameObject Measure1;
public GameObject Measure2;
public Text label;
public float Distance_;
//public float Distance_x;
//public float Distance_y;
//public float Distance_z;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
Distance_ = Vector3.Distance (Measure1.transform.position, Measure2.transform.position);
label.text = Distance_.ToString ("F2");
}
}
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