Hi All,
I have been looking all day for an answer to this and have found loads that just don't seem to work,
I want to get/ display the distance between 2 objects.
Eventually I would like to get the X/Y/Z values as well as the Vector3, that's why the other floats are in their.
Below is what I have got so far and it seems pretty close, I'm just getting a null reference on Measure1, when I try and start the game.
This is the closest I have got;
Thanks For any help upfront...
public class Measure : MonoBehaviour {
//public GUIElement distanceText;
public GameObject Measure1;
public GameObject Measure2;
public Text label;
public float Distance_;
//public float Distance_x;
//public float Distance_y;
//public float Distance_z;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
Distance_ = Vector3.Distance (Measure1.transform.position, Measure2.transform.position);
label.text = Distance_.ToString ("F2");
}
}
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