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Gameobject rotation (multi axis)

i'm trying to make a skateboarding game where the board is a rigidbody interacting phyisically with the skater's feet, i need to identify which tricks the board is doing, like a 360 flip (360 degrees of rotation on the y axis, 360 degrees rotation on the z axis), but i have no idea how to measure the board's axes rotation? any suggestions on how to do that? or any suggestions on how to identify tricks somehow?

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