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Stupid question: Targeting objects to measure distance and assigning variables. What am I doing wrong?

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My apologies for these incredibly simple questions and poor formatting. I'm super new to coding and have no idea what I'm doing. Is there a simple way to find the nearest version of a type of tag? I want to measure to the nearest of a specific pickup type. using UnityEngine; using System.Collections; public class PickUpScript : MonoBehaviour { FMOD.Studio.EventInstance Jump; FMOD.Studio.ParameterInstance Level; int levelUp; void Start() { levelUp = 0; Jump = FMODUnity.RuntimeManager.CreateInstance("event:/Jump"); Jump.getParameter ("JumpLvl", out Level); } void Update() { void OnTriggerEnter(Collider other) //Code is called when a collider or rigidbody touches the trigger { if (other.gameObject.tag == "PickUp") { //Determines tag of objects that will be destroyed FMODUnity.RuntimeManager.PlayOneShot ("event:/PickUp"); //Play the FMOD ScorePoint event Destroy (other.gameObject); //Destroy the collided with GameObject FMODUnity.RuntimeManager.PlayOneShot ("event:/PickUp"); //Play the FMOD ScorePoint event levelUp = levelUp + 1; Level.setValue (levelUp); } } }

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