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How to measure transform.rotation.x / y changes correctly?

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I have a round plane, that rotates in x and z axis. I need to trigger a special event every time when rotation is big enough. Problem is that in one side it's from 0 to 90, while in other side it's 270 to 360. using UnityEngine; using System.Collections; public class Contrr : MonoBehaviour { public float speed = 100f; public float startRotation; public float newRotation; private Vector3 Line1; private Vector3 NewVector; public float stackX; public float stackY; public Vector3 mousePos; public Vector3 mousePosZero; public GameObject Scene; public float SceneX; public float SceneZ; void Start () { GameObject Scene = GameObject.FindGameObjectWithTag ("Scene"); **if (Scene.transform.rotation.x > 270) { SceneX = 360 - Scene.transform.rotation.x; } if (Scene.transform.rotation.z > 270) { SceneZ = 360 - Scene.transform.rotation.z; } if (Scene.transform.rotation.x < 90) { SceneX = Scene.transform.rotation.x; } if (Scene.transform.rotation.z < 90) { SceneZ = Scene.transform.rotation.z; } startRotation = SceneX + SceneZ ;** } void FixedUpdate () { mousePos = Input.mousePosition; mousePos.x -= Screen.width/2; mousePos.y -= Screen.height/2; GetComponent ().force = new Vector3 (mousePos.x * 400, 0f, mousePos.y * 400 ); GameObject Scene = GameObject.FindGameObjectWithTag ("Scene"); **newRotation = SceneX + SceneZ;** **if(Scene.transform.rotation.x>270){ SceneX = 360-Scene.transform.rotation.x;} if(Scene.transform.rotation.z>270){ SceneZ = 360-Scene.transform.rotation.z;} if(Scene.transform.rotation.x<90){ SceneX = Scene.transform.rotation.x;} if(Scene.transform.rotation.z<90){ SceneZ = Scene.transform.rotation.z;} if ( newRotation + 5 < startRotation ) { GetComponent ().AddForce(transform.forward * 2000, ForceMode.Impulse); print ("Booyaa"); }** **startRotation = newRotation;** **if(startRotation < newRotation){ startRotation = newRotation;}** } } }

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