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the measurement units in Unity2.61

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Hello all I do not know that if this is common or I have messed up something somewhere. the issue is I have made couple of models in maya and then imported them into unity. so they were small. so I made them bigger. then I assigned box coliders to some. the box coliders ended up so small (size: x= 0.0006677589, y= 0.0001, z=0.002908021) and the center of cloider has weird numbers such as (center: x=-2.476227e-05, y= 0.00028, z=-9.966316e-05) and these measurements are after resizing the object 20000 times bigger. so I hope I am explaining what my problem is. the other problem is after all that when I run the game, the objects really slowly re-act to the gravity no matter how big the mass number is in rigid body. in unity 2.5 I have never seen this problem. I hope someone knows a solution to this issue. thanks and sorry for the whole messy confusing explanation. cheers


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